My name is MadShmupper and I'm part of a group of developers working on porting games to handheld Linux devices. Our project is named PortMaster, and we have an active Discord server in which you are very welcome to come check out any time.
For the past couple of years, we've added a nice amount Gamemaker games to various Linux devices, and we'd love to include your games as well. Although these devices have some limitations with OpenGL, games that use GLES2 and SDL generally run very smoothly.
We at PortMaster, firmly believe in reaching out to content creators/game authors like yourself to ask for consent in distributing their free game files within a ready to run port in PortMaster. Without consent, the user will need to manually add their own game files.
It would be fantastic if you could grant us permission to include your game, Wanderers (the data.win and both .ogg files) within a ready to run, packaged port!
May we distribute the game file/s in question, please?
Your game would undoubtedly be a superb addition to these handheld devices. Especially in a "ready to run" format.
You will of course be properly thanked and noted as game author/maker. PortMaster will be responsible for the ports maintenance should any be needed. However, as the author/maker, you are welcome to come check us out and have any input you'd like involving said port.
Please note that we are not looking to profit or take credit for any of the games we port. Our primary goal is to introduce more games to our beloved handheld devices, and showcase the creations of fine indie devs like yourself. We're also branching out to other ARM platforms. We are growing🙂
Thank you for any consideration that you may lend towards our request!
Best regards, MadShmupper & Everyone at PortMaster
Thank you! No plans for translation I'm afraid, it was coded in a hurry without that in mind so it would take a lot to fix. I'm glad you enjoyed it! :D
Aha thank you! Weird fact, the game's resolution is 320x190, and the Amiga's main resolution was 320x200 (or 320/220 if you're like me and live in Yurp), so yeah it is pretty much Amiga Widescreen :D Only in black & white! I am working on an update with more content, follow me if you're interested! I'm taking my time with it atm, but I'll get there :D Thanks!
I really love your low-res pixelart style.
The dialog sound is frankly irritating. Unfortunate that you didn't have time for music.
Still, it looks like a very cool game and a lot of game for five days of work.
Interesting game with a great art style, the battle system looks so interesting but for some reason I couldn't get the hang of it (Sometimes when there is 2 or more shields I missed even tho I pushed the right arrows) and the first fight was so confusing, I am glad You let us go minus on hits!
While the concept is interesting I felt it became quite repetitive after a short while (Te same enemy 3 times in a row etc), and the great comedy banter between such great characters felt like the main thing happening and not the battles.
All of that being said, just 5 days? absolutely amazing work, you created a combat system simple enough for a short game but that can be expanded upon if necessary (like the axe) and it really feels like a sort of tabletop adventure, good job!
Ah cheers so much for taking the time to play all the way through, I really appreciate it! :D The battle system was poorly explained at the start I'm afraid, my fault. Basically if there is a shield up ^, you can press < or > to go around it, all you have to do is press where the shield *isn't* but that's not exactly what I said in the tutorial! Pressing down activates the axe, which if not charged results in a fail. It was worded poorly, I'll fix it as soon as the voting is over next week. Also pressing the arrows to start is SO un-obvious, thank you for working it out! I'd been building the game like crazy for days and it didn't occur to me at all that people wouldn't know to press the arrow keys before they've played the game? Oof! But yeah thanks for playing I'm glad you had some fun! :D
Sure! I can't update the current version to do that until the B&W Jam's voting is over, but if you DM me on any of these >>> https://linktr.ee/phantogast I can send you a windowed build! :D
Ah thank you so much! :D I'm planning on doing a Wanderers+ version with music, more encounters and improvements and stuff. it'll be the same story, ish, so it won't be much bigger? Maybe? I don't know! Thanks for the kind message it means a lot! :D
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Hello, 🙂
My name is MadShmupper and I'm part of a group of developers working on porting games to handheld Linux devices. Our project is named PortMaster, and we have an active Discord server in which you are very welcome to come check out any time.
For the past couple of years, we've added a nice amount Gamemaker games to various Linux devices, and we'd love to include your games as well. Although these devices have some limitations with OpenGL, games that use GLES2 and SDL generally run very smoothly.
We at PortMaster, firmly believe in reaching out to content creators/game authors like yourself to ask for consent in distributing their free game files within a ready to run port in PortMaster. Without consent, the user will need to manually add their own game files.
It would be fantastic if you could grant us permission to include your game, Wanderers (the data.win and both .ogg files) within a ready to run, packaged port!
May we distribute the game file/s in question, please?
Your game would undoubtedly be a superb addition to these handheld devices. Especially in a "ready to run" format.
You will of course be properly thanked and noted as game author/maker. PortMaster will be responsible for the ports maintenance should any be needed. However, as the author/maker, you are welcome to come check us out and have any input you'd like involving said port.
Please note that we are not looking to profit or take credit for any of the games we port. Our primary goal is to introduce more games to our beloved handheld devices, and showcase the creations of fine indie devs like yourself. We're also branching out to other ARM platforms. We are growing🙂
Thank you for any consideration that you may lend towards our request!
Best regards, MadShmupper & Everyone at PortMaster
Really enjoyed the game! Do you have any plans on localizing it for other languages?
Thank you! No plans for translation I'm afraid, it was coded in a hurry without that in mind so it would take a lot to fix. I'm glad you enjoyed it! :D
A perfect Master System or Amiga dungeon crawler! I want to play more of that!
Aha thank you! Weird fact, the game's resolution is 320x190, and the Amiga's main resolution was 320x200 (or 320/220 if you're like me and live in Yurp), so yeah it is pretty much Amiga Widescreen :D Only in black & white! I am working on an update with more content, follow me if you're interested! I'm taking my time with it atm, but I'll get there :D Thanks!
Hey, I just saw a video about the game.
I really love your low-res pixelart style. The dialog sound is frankly irritating. Unfortunate that you didn't have time for music. Still, it looks like a very cool game and a lot of game for five days of work.awesome concept
This was great! Thank you Phantogast for the windowed build you sent me! I had a lot of fun and I hope I did the game justice with my video!
Ah you did man thank you so much! Now I have to remember to make windowed builds of everything I do huh!! :D
Please do! haha
While the concept is interesting I felt it became quite repetitive after a short while (Te same enemy 3 times in a row etc), and the great comedy banter between such great characters felt like the main thing happening and not the battles.
All of that being said, just 5 days? absolutely amazing work, you created a combat system simple enough for a short game but that can be expanded upon if necessary (like the axe) and it really feels like a sort of tabletop adventure, good job!
Ah cheers so much for taking the time to play all the way through, I really appreciate it! :D The battle system was poorly explained at the start I'm afraid, my fault. Basically if there is a shield up ^, you can press < or > to go around it, all you have to do is press where the shield *isn't* but that's not exactly what I said in the tutorial! Pressing down activates the axe, which if not charged results in a fail. It was worded poorly, I'll fix it as soon as the voting is over next week. Also pressing the arrows to start is SO un-obvious, thank you for working it out! I'd been building the game like crazy for days and it didn't occur to me at all that people wouldn't know to press the arrow keys before they've played the game? Oof! But yeah thanks for playing I'm glad you had some fun! :D
So much fun, love your sense of humour too!
hehe thank you! :D
One quick question, is there a way to make it windowed or take it out of fullscreen?
Sure! I can't update the current version to do that until the B&W Jam's voting is over, but if you DM me on any of these >>> https://linktr.ee/phantogast I can send you a windowed build! :D
I sent you a message on Instagram!
Love the look and vibe! I'll make a YouTube video on it soon, it that's ok of course, and I'll post it here! Thank you for a great game!
That would be awesome! Thank you! :D:D
Genuinely funny and great little combat system at the center of it. Would definitely play a bigger version of this!
Ah thank you so much! :D I'm planning on doing a Wanderers+ version with music, more encounters and improvements and stuff. it'll be the same story, ish, so it won't be much bigger? Maybe? I don't know! Thanks for the kind message it means a lot! :D
Whatever works for you! All I know is I really dug this version :)
Wow looks fun!
But is it as fun as it looks? :o Only one way to find out! Haha! Thanks man!